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Textures for a RE4 project

For a procedural art module, I took on the challenge of recreating materials of the iconic village from Resident Evil 4!
My goal was to stay close to the in-game textures while makings some adjustments to the textures for image quality and visibility. I also exposed key parameters, allowing for easy, real-time customization in editor mode.

Materials in Unity

Materials in Unity

Wall

Wall

Roof

Roof

Wood

Wood

Ground

Ground